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更新新作|超級(jí)玩具——想象未來(lái) 回到最初的真實(shí)

來(lái)源:家居百科 時(shí)間:2020年08月18日 11:58

如果說(shuō)我們的未來(lái)會(huì)像大部分科幻片所拍攝的那樣,到處充斥著灰蒙蒙的霧霾、同質(zhì)化的建筑、冷冰冰的代碼,相信大部分人都不會(huì)愿意前往 。因?yàn)樵谶@樣的未來(lái),我們勢(shì)必會(huì)變成城市流水線上的一個(gè)零件,卻與自己的內(nèi)心漸行漸遠(yuǎn)。那作為建筑師的我們,可以為未來(lái)做一些什么?

If our future will be full of gray smog, homogenized buildings, and cold codes like most of the science fiction films, I believe most of people will not be willing to go. Because we will inevitably become a part of the urban assembly line in such a future, and it is gradually away from our own heart. So what can we do for the future as architects?

作為建筑師我們應(yīng)該找回最初的那份真實(shí)和想象力,為未來(lái)做一點(diǎn)點(diǎn)改變。相信大家在小時(shí)候都會(huì)擁有幾件自己愛(ài)不釋手的玩具,可能是一組積木、一個(gè)變形金剛、一個(gè)氣球或者是一套五顏六色的橡皮泥。隨著年齡的增長(zhǎng)我們的玩具也在漸漸發(fā)生變化,他們可能變成了像跳房子、卡牌、狼人殺這樣的游戲或者是游樂(lè)場(chǎng)里的迷宮、過(guò)山車和海洋球樂(lè)園。雖然玩具的形式和大小在不斷的變化,但是玩具所帶給我們的快樂(lè)和幸福感卻始終沒(méi)有改變。所以我們希望能夠在玩具、游戲甚至游樂(lè)場(chǎng)中汲取靈感,讓我們?cè)O(shè)計(jì)的空間變成一個(gè)“超級(jí)玩具”。

As architects, we should recover the original truth and imagination to make a little change for the future. I believe that everyone will have a few toys that they can't put down when they are young, which may be a set of building blocks, a transformer, a balloon or a set of colorful plasticine. As time goes by, the toys accompany us are also changing, which may become games like hopscotch, cards, werewolf kills, or mazes, roller coasters and ocean ball parks in the playground. Although the form and size of the toys are constantly changing, the happiness that toys bring to us has never changed. Therefore, we hope to draw inspiration from toys, games and even playgrounds, so that our designed space becomes a "super toy".

“超級(jí)玩具”不是對(duì)于玩具的簡(jiǎn)單復(fù)制和放大,它是將玩具的背后邏輯進(jìn)行提取和應(yīng)用。我們認(rèn)為玩具的內(nèi)核與空間設(shè)計(jì)有很多相通的地方,它可以被歸納為3個(gè)方面。第一個(gè)是立體構(gòu)成。很多玩具在造型設(shè)計(jì)上可以被看做是縮小版的雕塑或者是建筑,精心設(shè)計(jì)過(guò)的玩具造型可能是我們最早認(rèn)識(shí)到立體構(gòu)成美感的媒介;第二個(gè)是故事情節(jié)。玩具的背后往往會(huì)像電影一樣有它自己的故事,這個(gè)可能是我們選擇一個(gè)玩具的理由之一。而當(dāng)我們?cè)诎淹嫱婢邥r(shí),又會(huì)假想和賦予玩具更多的情節(jié)。

當(dāng)我們?cè)谧隹臻g設(shè)計(jì)的時(shí)候也同樣會(huì)試圖通過(guò)動(dòng)線、視線、光影等手法來(lái)增加空間中的故事情節(jié);最后一個(gè)是互動(dòng)體驗(yàn)。觸碰一個(gè)按鈕彈射一輛賽車,扭動(dòng)幾個(gè)關(guān)節(jié)讓變形金剛完成變身,打開(kāi)一個(gè)開(kāi)關(guān)讓旋轉(zhuǎn)木馬開(kāi)始轉(zhuǎn)動(dòng)。這些或許是我們通過(guò)玩具最早接觸到的互動(dòng)體驗(yàn)。同樣的,在空間里我們也會(huì)將體塊的抽拉、旋轉(zhuǎn)、擠壓,又或者是燈光、聲音、氣味的觸發(fā)等互動(dòng)體驗(yàn)融入到設(shè)計(jì)之中。當(dāng)“超級(jí)玩具”的外形與內(nèi)核結(jié)合在一起變成空間時(shí),視覺(jué)上的美感和空間體驗(yàn)的趣味性就會(huì)放大。

"Super toy" is not a simple copy and enlargement of toys, it is to extract and apply the logic behind the toys. We think there are many similarities between the core of toys and space design, it can be summarized into three aspects. The first is a three-dimensional composition. Many toys can be seen as miniature sculptures or buildings in shape design. The well-designed toy modeling may be the medium that we earliest realize the three-dimensional beauty; The second is the storyline. Behind a toy often has its own story like a movie, which may be one of the reasons we choose a toy. When we are playing with toys, we will imagine and give them more plots.

When we are doing space design, we will also try to increase the storyline in the space through moving lines, sight lines, light and shadow, etc.; The last one is the interactive experience. Touching a button to launch a racing car, twisting a few joints to complete the transformation of transformers, and turning on a switch to rotate the carrousel, these may be the earliest interactive experiences we touch through a toy. Similarly, in the space, we will also integrate the pull, rotation, squeeze of the block, or the lights, sounds, smells and other interactive experiences into the design. When the shape of the "super toy" and the inner core are combined into a space, the visual beauty and the fun of the space experience will be magnified.

△ 不同風(fēng)格形態(tài)的“超級(jí)玩具”在空間中的應(yīng)用

The application of different styles and forms of utoypia

我們認(rèn)為未來(lái)的空間不應(yīng)該是一塵不變的復(fù)制品,每一個(gè)空間都應(yīng)該具有自己所要表達(dá)的情感。而“超級(jí)玩具”正是這樣一個(gè)不受地域和時(shí)間限制的變體。在不同的環(huán)境、文化、歷史等因素的影響下,“超級(jí)玩具”的形態(tài)、顏色、材料會(huì)發(fā)生改變。它可以出現(xiàn)在城市,也可以隱藏在田間,它可以是一個(gè)藝術(shù)裝置,一個(gè)室內(nèi)場(chǎng)景,一個(gè)建筑個(gè)體;它也可以更換表皮變成不同風(fēng)格的“超級(jí)玩具”。

We believe that the future space should not be an immutable copy, and each space should have its own emotions, and the "super toy" is such a variant that is not limited by region and time. Under the influence of different environment, culture, history and other factors, the shape, color and material of "super toys" will change. It can appear in the city or be hidden in the field, it can be an art installation, an indoor scene, an architectural individual; It can also change the surface to become a "super toy" of different styles.

海洋球樂(lè)園

Ocean ball park

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